Runic WeaponsRunic weapons are used for apprentice raguati and asarei to grow into an adept and determines the character's class. When a magescian chooses their runic weapon, it cannot be changed. It sticks with the person their entire lives. Runic weapons start as a lifeless weapon like any other and, upon choosing, will change into what it feels best suits the user. It is a magical bond that is put into place that will morph the weapon into whatever the person wishes it to be. Once this metamorphosis is complete, the weapon will only grow as it's owner grows. The runic weapons can be summoned and cast away at will.
Runic weapons are not always considered “weapons” either. If a magescian decides they wish to choose a path of non-violence, their runic weapon would actually transform into whatever item the person wills. For example, if the user wishes to be a chef, they would choose the blade weapon, which can be transformed into a unique chef's knife. A hairdresser with the blade can transform into a pair of beautiful scissors or by choosing the scepter, an extravagant mirror accessory. Choosing a blunt weapon for a civilian may turn it into a fancy wrench if they are a tinkerer. And the ranged weapon can turn into such things as a unique boomerang, perhaps. |
There are four main classes within Magesc, and all people typically fall under one of them. Warrior, Barbarian, Archer, or Mage.
Warrior : Blade
Warriors utilize a sharp edged blade to deal damage. The blade will transform into any weapon that uses a blade to attack or an item with a sharp edge. Anything from a sword, a dagger, double sided sword, etc. Utilizing a blade in battle, warriors are front line attackers who typically find themselves wearing heavier armor and a shield to accompany their blade.
Barbarian : Blunt
Barbarians prefer to bash the skulls of their opponents or having a large enough two handed weapon to defend with, These are most any blunt weapon you can imagine. Maces, clubs, axes, shields, and many others that cause mass bloodshed with a heavier weapon. Barbarians are typically rougher around the edges and carry these massive weapons to truly deal some damage to their enemies.
Archer : Ranged
Archers prefer standing back and attacking from afar. Long ranged weaponry is quite important to those who value stealth and surprise. Bows and arrows, slingshots, crossbows, and even guns are all apart of the ranged category. In addition, you may come up with any other ranged weapons you may have in mind. Archers typically stay back in battle and fight from afar. They also tend to wear medium weighted leather or fur armors and are quite agile, able to dodge attacks with ease.
Mage : Magical
Mages utilize magical weapons to perform powerful and often deadly spells on their opponents. Choosing the magical weapon transforms this weapon into anything that could potentially be used to draw in and expel magical energies. This could transform into a staff, orb, tome, wand, mirror, or anything to channel magic through. Mages and magical practitioners typically tend to wear light clothing as armor which allows for easy enchanting and not weighing down the practitioner.
Magic in Magesc is extraordinary, powerful, and full of surprises! Magic stems from the dragons first and foremost, as they are the most magical beings in the Magesc universe aside from the gods themselves. Magic is used by the raguati and asarei mages as well as the dovaa. There are many different types of magic within the world and many times, can be found in tomes that the mages of old have written down for all to use. Every tome is different, but is never comparable to a full fledged mage of that tomes type.
Click the tomes to view the spells associated with each type of magic.
AstralAstral magic is used by everyone in Magesc. It's the ultimate type of magic that all other magic stems from. The astral and aetheric forces of the universe are what brings these magics to fruition. Of course, to be a master of astral magic one must dedicate themselves to it day and night, studying the different astral tomes that can be found and learning all that they can. Every creature in Magesc has some sort of magical defense within them which comes from their innate knowledge of basic astral magic. Some astral spells that can be learned through tomes are: levitate, teleportation, apparition, telepathy, prescience, and many others.
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BloodBlood magic is used mainly by extremist raguati mages as well as those willing to dabble in it for benefits it provides. Blood magic is used by harming oneself and using the blood to create powerful, dark spells. Blood magic practitioners are also viewed as partaking in the dark arts. Some of the spells include: blood wounding, finding sleeping minds, and influencing others. Some of the darkest magic within this field can also kill others. Blood magic is looked down upon in magescian society, but is still a valid, yet wildly dangerous, form of magic nevertheless.
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ConjurationConjuration magic is a special branch of astral magic. This is the summoning of spirits or elementals to aid the user in battle or in doing a specific deed. All of which can be found within tomes around Magesc. Different elementals exist, as well as the different Oblivion creatures that the raguati seem to call upon during their adventures. Also, conjured items such as specialty weapons or armor, raising the dead into zombies for aid, and transformation all falls under the category of conjuration.
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EarthEarth magic relates to anything falling under the manipulation of the earth. The gaili dragon spells are all earth based spells which include: hardening one's defenses, throwing rocks and boulders, creating earthen walls for defense, and even weakening one's opponents.. Earth magic has been described as the best defensive magic available. Some expert practitioners have even found that they can manipulate metals within the earthen spectrum.
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FireA very devastatingly destructive offensive magic, fire magic is the base of the firani dragons and can be used to burn their enemies. Spells like fireball, fire spin, flamethrower, and even rise of the phoenix can be found in these tomes. Fire magic is an art that many find freeing, but they must hone their skills as to not cause too much destruction. Manipulation of fire is a powerful gift that must be cherished, as the firani mages of old would often say. The most destructive spells in all of Magesc are typically found within the realm of fire.
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IceIce magic is found within the aiskala dragons. They have the abilities of freezing water and then being able to manipulate the ice to do as they wish. Such spells as freeze and ice beam can be found under the ice magic spectrum. Not only can an aiskala mage or practitioner freeze water for their bidding, they have the power to create beams of pure ice directly from their hands, feet, mouths, etc. Ice magic is also seen as a very defense magical path to take, but their offensive skills may surprise you. After all, freezing opponents is a wonderful way to stop them in their tracks.
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LightThe favored magic of the asarei, most light magic can create heals and barriers for the user. Blinding opponents is the primary way of defense with light magic. The aedaun dragon is where this branch of magic stems from. The power of an aedaun is unrivaled, as they can send powerful beams of light at their opponents that, with enough power, can cut through even steel. The practitioners of light magic have also always been praised for their extreme skill in healing the body. Not only can light be beneficial for one's health, it is also very useful in keeping oneself energized as well.
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LightningLightning, otherwise known as electricity magic, is a specialty that takes a bit more to learn for one not well versed in kiandri magics. These tomes will contain the spells which include: lightning wave, supercharge, and volt punch. Lightning magic produces hot beams of electrically charged light to shock their opponents, in which sometimes even paralysis can occur. Other such things as lightning speed and static charge can be found within the tomes of lightning magic, which bolster energy and help heighten evasion.
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NatureNature based magic utilizes the flora around the caster to heal or manipulate to do their bidding. Any plant life in the area can be used. The tomes of nature magic are more likely going to be of the healing type rather than actual plant manipulation, but both can be found within the tomes of old. The ysali dragon clan dabbles more in healing their allies and poisoning their enemies than anything else, and because of this, the tomes and plant magic out in the world of Magesc will reflect it as such. Practitioners of nature magic may not be seen as having great offensive magic, but one would be surprised at how sustainable -- and even deadly -- nature magic truly can be.
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ShadowA raguati mages favorite type of magic. Sometimes also referred to as 'Dark Magic', spells in this category allow the character to create and manipulate the shadows around them to do their bidding. The diabi dragon clan is a prime example of shadow magic. Using shadow balls, even merging with the shadows to completely conceal yourself from your opponent, are all found under the shadow magic umbrella. The power of shadow is important, as it can also even energize the user and strengthen one's attacks.
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WaterThose who wish to dabble in water magic will find that it is very balanced; with both offensive and healing moves. The peisio dragon clan is well known for their renown water manipulation and healing. Water spells can create devastating waves of destruction and water whips, but the manipulation of water can also create powerful healing magic that rivals even that of light and nature magics. The most studious of water magic practitioners have found that they can even manipulate the water molecules in the air to constantly have a flow of water to work with.
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WindThose who wish to control the properties of air will like what wind magic has to offer. The ayrala dragon clan are master manipulators of air. Having the power of air on your side is important, as many practitioners of wind magic will tell you. Being able to, in an instant, summon a gust of wind to knock an opponent down or push them away from you and, if you are of the braver sort, even pull them towards you, can be quite important to winning a battle. They can also send sharp, invisible waves of air at their opponents, capable of slashing through the toughest of materials.
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A magical affiliation with a specific type of magic will allow a character to utilize certain magical spells with halved energy cost (others will be doubled). The magical affiliation is determined by how easily one type of mage can learn another type of magic in Magesc. Please utilize the key to the right and refer to the chart below to see what your character's magical affiliation with different types of magic is.